![]() As a whole, it’s less damaging than Freeflow Strikes, but upon completion of the move, Jamie will automatically take a swig of his drink. The same rules apply, with the Overdrive version dealing more damage. (quarter circle forward + punch > forward + kick > forward + kick)įreeflow Kicks is initiated in exactly the same way as Freeflow Strikes, only the follow-up attacks require the kick button instead. It can be a great way of catching opponents off-guard who might try to counter attack too early because they’re used to the regular Freeflow Strikes. ![]() It’s also worth noting here that once Jamie reaches drink level four, his Freeflow Strikes are altered, as Jamie unleashes drunken fist fury on his opponent. You don’t have to press two buttons for the second and third attack, crucially. Hitting two punch buttons during the first part of the move will perform an Overdrive Freeflow Strikes, which hits quite a bit harder. For the most part, it’s a good combo extender after a normal attack, and the move can even be cancelled into one of Jamie’s Super Arts for a significant amount of damage. Jamie’s special moves feature a lot of multi-hit strikes, but Freeflow Strikes will likely be the one you’ll engage with the most. (quarter circle forward + punch > forward + punch > forward + punch) If you’re playing Jamie, your goal is to get hammered. Jamie starts at zero and has four levels of drunk, unlocking new moves with each one. Taking a swig will leave you vulnerable, so it’s best to only do it after a hard knockdown or when you’re at full screen. Performing The Devil Inside will see Jamie take a swig of his drink, and holding down the button will let him take continuous swigs. ![]() Jamie is a drunken fist master, so naturally he needs to get drunk in order to become more powerful. Special Moves Street Fighter 6 The Devil Inside ![]()
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